Lone Druid is a hero who fights alongside a summoned bear and can pressure the lane with two units at once. Spirit Bear quickly demolishes buildings, while the druid can empower it and stay at a safe distance. In this article, we’ll break down what makes Lone Druid strong, which heroes work well against him in each role, what to buy, and how to stop him from taking down your base at different stages of the match.
Hero Characteristics
Lone Druid’s main advantage is his map pressure. Spirit Bear attacks heroes and towers independently, while the druid supports it with abilities and can send the bear forward without risking his own life. If the enemy team doesn’t respond quickly, Lone Druid takes down towers and forces his opponents to defend. In a prolonged game, he can turn his map advantage into control of the jungle and objectives.
The bear and the hero are vulnerable to different types of effects, so it’s important to distribute your attacks properly. Spirit Bear can be slowed, disarmed, or killed quickly, while the druid himself can be caught with disables. Don’t spend all your abilities on just one of them if the other is still dealing damage. Lone Druid struggles against heroes who reduce the bear’s damage, clear summoned units, and prevent him from attacking buildings without punishment.
Best Heroes Against Lone Druid
Lone Druid usually plays position 1, as a carry, or position 2, as a midlaner. He can also be played in the offlane. To beat him, it’s important to have tools against Spirit Bear and a hero who can defend buildings without letting the bear take the fight.
Carry
- Razor uses Static Link on Spirit Bear to drain its attack damage. This makes it harder for the bear to pressure the lane and buildings, while Razor can continue pursuing it. Be careful not to let Lone Druid attack you at the same time.
- Lifestealer fights well against melee heroes and restores health by attacking a target. Rage helps him withstand some disables, while Infest lets him reposition and initiate a fight unexpectedly. Don’t fixate on the bear if the druid himself is within reach.
Midlaner
- Leshrac quickly clears waves and can deal damage to multiple units at once. He helps defend towers from the bear and forces Lone Druid to retreat if his team keeps him under control.
- Outworld Destroyer can temporarily remove Lone Druid or an ally from the fight with Astral Imprisonment. This helps disrupt a tower attack and separate the druid from Spirit Bear.
Offlaner
- Underlord reduces enemy damage with Atrophy Aura and protects the area around a tower with Pit of Malice. He clears waves well and forces the bear to enter disable range if it tries to continue the siege.
- Beastmaster uses summoned units and Primal Roar to stop the druid or the bear. His team can quickly switch targets and prevent Lone Druid from safely supporting an attack on a building.
Support
- Winter Wyvern can stop the push with Winter’s Curse and protect an ally from the bear’s attacks with Cold Embrace. Don’t use your ultimate if there are no enemies near the target.
- Shadow Demon saves an ally with Disruption and helps them survive Spirit Bear’s focus. Demonic Purge slows the chosen target, giving the team time to separate the druid from his bear.
Hard Support
- Treant Protector protects towers and allies with Living Armor, while Overgrowth stops multiple targets at once. He helps keep buildings from falling to a fast push and buys time for the team to arrive.
- Ogre Magi slows the bear with Ignite and can stun it with Fireblast. His high durability lets him stay closer to the lane and stop Lone Druid from attacking without punishment.
What to Buy Against Lone Druid
- Heaven’s Halberd helps temporarily stop Spirit Bear’s attacks if the target isn’t protected from disarm.
- Shiva’s Guard slows the druid and the bear, and also helps withstand their physical push.
- Crimson Guard reduces damage from the summoned bear’s attacks and is useful when defending buildings.
- Solar Crest increases an ally’s armor or reduces a target’s armor, helping the team survive the siege and kill the bear faster.
- Gleipnir lets you hold Spirit Bear or the druid himself in place and buy time for your team.
How to Play Against Lone Druid at Different Stages
Laning
In lane, keep in mind that Spirit Bear can both disrupt your farming and threaten your hero. Don’t stand near creeps if the bear is ready to attack, and don’t spend all your damage on the druid while his summon is freely pressuring the lane. Supports should help finish off the bear or drive it away with disables. If Lone Druid sends the bear far away, use the time to take creeps and prevent him from returning comfortably.
Midgame
In the midgame, don’t let Lone Druid move freely from one tower to another. Place vision on the approaches and group up to defend in advance, rather than waiting until a building has lost most of its health. First, assess which target is better to catch: the druid, if he’s nearby, or the bear, if it’s left without support. Don’t send one hero to defend a lane against both units.
Late Game
In the late game, Lone Druid can still take down a building quickly if his team is distracted by a fight elsewhere on the map. Keep a Town Portal Scroll ready and decide in advance who will defend the lanes. During a fight, don’t let Spirit Bear attack the backline freely. If your team catches the druid, use disables and take him out quickly before he can retreat or recall the bear.